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LunaLua • Re: hangblocks.lua - Hang in there, baby! (v1.1)

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new update! this makes it so you can no longer fall off of hangblocks from the side, which makes a lot more sense visually. this change is enabled by default but it's toggleable. aside from a few QoL features there's a pretty significant optimization change so i'd update the script asap if you're using it in your episode

full changelog
Spoiler: show
- Added an parameter that prevents players from falling off the sides of hangblocks that's active by default. To go back to the original behavior, set hangblocks.canFallOffSide to true.
- Default block's ID has been changed because the reserved blocks range doesn't start at 750. Oops!

- Hangblock-related data now use the player's data table, meaning it's easier to check said data from other scripts. Data is stored under Player.data.hangblocks.
- Collisions with hangblocks are now better optimized because the original way they checked for collisions was really stupid and bad

Statistics: Posted by cold soup — Tue Aug 20, 2024 11:46 pm



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