Oooooooooook, ....
I am pretty much clueless at this point and if I would have to guess it is a bug (somehow).
For those who bothered to read the stuff in the previous post:
The checkpoint bug (?) has nothing to do with the luna code for the level as it seems, because even if I remove the file (even restart the editor) nothing changes.
The "ghost checkpoints" are still at the start location instead where I actually placed them.
Then I thought the SMW checkpoint and the SMM checkpoints do not "like each other", and since I only used the SMM checkpoints in level 01 and it worked, I thought it would work for level02 as well.
Info: The SMM checkpoint acts as an invisible and very tall checkpoint (to let it "look" like those in the original SMB), the SMW checkpoint however is more of a very small one for those levels where you enter the pipe at the beginning (like 1-2 or 2-2) and do not watch the "enter pipe sequence" a second time.
For level 01 the checkpoints are in section 0, while in level 02 they are in section 1.
Now guess what: Once I placed the SMM checkpoint in section 0 instead ... no problem anymore. So if I have to guess it is a bug of npc-430 (with changed settings that is, I have to admit, default settings do not cause problems).
Please look at the testmap and try to restart from the checkpoints ingame. One does work, the other does not.
DL:
https://file.io/FQBhVBZjEPTU
Mirror 1:
https://www.file-upload.net/download-15 ... 3.zip.html
Mirror 2:
https://fastupload.io/G0TYTF8UOByDusB/file
Mirror 3:
https://filebin.net/7vimdzktv5bgo6mk/testworld3.zip
I am pretty much clueless at this point and if I would have to guess it is a bug (somehow).
For those who bothered to read the stuff in the previous post:
The checkpoint bug (?) has nothing to do with the luna code for the level as it seems, because even if I remove the file (even restart the editor) nothing changes.
The "ghost checkpoints" are still at the start location instead where I actually placed them.
Then I thought the SMW checkpoint and the SMM checkpoints do not "like each other", and since I only used the SMM checkpoints in level 01 and it worked, I thought it would work for level02 as well.
Info: The SMM checkpoint acts as an invisible and very tall checkpoint (to let it "look" like those in the original SMB), the SMW checkpoint however is more of a very small one for those levels where you enter the pipe at the beginning (like 1-2 or 2-2) and do not watch the "enter pipe sequence" a second time.
For level 01 the checkpoints are in section 0, while in level 02 they are in section 1.
Now guess what: Once I placed the SMM checkpoint in section 0 instead ... no problem anymore. So if I have to guess it is a bug of npc-430 (with changed settings that is, I have to admit, default settings do not cause problems).
Please look at the testmap and try to restart from the checkpoints ingame. One does work, the other does not.
DL:
https://file.io/FQBhVBZjEPTU
Mirror 1:
https://www.file-upload.net/download-15 ... 3.zip.html
Mirror 2:
https://fastupload.io/G0TYTF8UOByDusB/file
Mirror 3:
https://filebin.net/7vimdzktv5bgo6mk/testworld3.zip
Statistics: Posted by Just_Thomas — Thu Jan 25, 2024 3:24 pm