- Replaced Emral's anotherpowerup.lua with Marioman's new customPowerups.lua script! It's not different compared to former, however it fixes a crucial bug related to duplicating endless powerups, in conjunction with Quine's anotherPowerDownLibrary.lua! And as a result:
I have brought back the reserve box! It was scrapped late in development due to this tedious bug, but now, it's back and better than ever! The overall difficulty should be a bit more lowered with this, but no longer trivialized!
Other than this crucial addition, here are the other major changes:
- Reworked two bosses: Toge Bro and Blarggazilla! Both made by DraCalgar, the former is now more accurate to the original fight from Wario Land! While the latter is completely original!
- All old crystal orb exits have been replaced with the now-basegame SMW goal orbs! Now each level ends with Luigi doing a victory pose instead of just boss levels! (As a result, the map's exit handling system has been changed. This might result in Waluigi ambushes to be messed up for some reason, I cannot fix that unfortunately.)
- Made the vanilla-layer moving elevators in Dredger's Mines now control rob you upon activating them! (It's to prevent potential cheap deaths, unintentional skips and a softlock later on)
- Removed deprecated spawnzone assets from 2-7 and 4-2.
- The logs in 3-6 now only play once each gameplay session. If you die during the level, they will no longer activate unless you exit the game.
- Your controls are disabled the moment the bridge blows up in W Ambush I.
- Added more smooth wavy effects in 5-4.
- Fixed some graphical issues in 5-2.