Hey Cold Soup! Thank you so much for the feedback! I'm delighted to hear that someone had a wonderful time with the level. The comments are extremely flattering since I'm still very impressed with your work in this game. This level was an extremely fun time to design! Progress on the level stalled for months actually until the moving platforms were added - I felt they gave the level some additional depth and paired up quite nicely with the Donut Blocks themselves in forcing a bit of strategic timing on the player's part. I was initially worried there would've been a bit too much 'cycle-based' platforming, but I actually found replaying the level the downtime the player had while waiting for the blocks to fall was pretty minimal.
I'm also glad to hear you quite liked the Star Coin puzzle design here - Number 4 was my personal favorite. Originally the player had to interact with a set of breakable blocks like it to progress through the level, but I thought it was really clunky with the way it was implemented and the re-generating Koopa Shells near it. Moving it to the side and making it a 'one-chance only' deal improved things considerably. I was also pretty proud of the puzzles for 1 and 2.
I also appreciate the honest feedback about some of the more rough spots of the level. MrNameless in the Discord server also gave me some similar feedback about the checkpoints being spread a bit too far apart. He also brought up concerns about the lack of power-ups between the checkpoints as well. I was a bit worried I was being too generous with Power-Ups in the level, but I do think on retrospection the long stretches with little inbetween can make things a bit tedious...
I also realize in what experts are calling a major 'whoops' moment, the music for the secret section was broken, so uh...now is probably a good time to release a new revision of the level. Welcome to Jumpin' Jungle...2.0!
(A copy of the change log and updated credits are also included in the new zip. The original I'm still keeping up for archival/curiosity sake, but I advise against playing it.)
I hope everyone enjoys this! I'd love to hear more comments and critical analysis of the level!
I'm also glad to hear you quite liked the Star Coin puzzle design here - Number 4 was my personal favorite. Originally the player had to interact with a set of breakable blocks like it to progress through the level, but I thought it was really clunky with the way it was implemented and the re-generating Koopa Shells near it. Moving it to the side and making it a 'one-chance only' deal improved things considerably. I was also pretty proud of the puzzles for 1 and 2.
I also appreciate the honest feedback about some of the more rough spots of the level. MrNameless in the Discord server also gave me some similar feedback about the checkpoints being spread a bit too far apart. He also brought up concerns about the lack of power-ups between the checkpoints as well. I was a bit worried I was being too generous with Power-Ups in the level, but I do think on retrospection the long stretches with little inbetween can make things a bit tedious...
I also realize in what experts are calling a major 'whoops' moment, the music for the secret section was broken, so uh...now is probably a good time to release a new revision of the level. Welcome to Jumpin' Jungle...2.0!
Spoiler: show
I hope everyone enjoys this! I'd love to hear more comments and critical analysis of the level!
Statistics: Posted by Cornholio309 — Tue Dec 10, 2024 10:55 am