Thanks for your feedback! And btw, those amps that kept moving back to a place while rotating weren't grafs, I just made a custom NPC for that because I was too lazy to figure out how to make grafs move like thatbeen a hot minute since a level kicked my ass this much. but i really liked this level! i think it struck a good balance between consistency and unpredictability. you're always able to think of a strategy for each area, but the slight randomness in the enemy behaviors make it so you aren't performing the same actions each attempt and you have to think on your feet. i really like that! normally i'd complain about checkpoint placement like this, but i think for the kind of challenge this level is, it really works. again, you have to think on your feet, so the checkpoints being so spread out demands you have a strategy down and prevents you from just barreling through everything. it also helps that the star coins don't take much time to collect while still being challenging. i also think most of the enemies have really cool behaviors. the lightning bros are very unique and i've never seen graf patterns this crazy before.
my biggest problem with the level personally is the first thundercloud section. i feel the thundercloud leans a bit too much into the unpredictable end of things. plus while i feel most of the level before gives you enough room to analyze a setup from a safe distance, that ability to take things slow gets taken away from you with the thundercloud. not a huge fan of that. i do greatly appreciate that the bolts themselves don't damage you, but a part of me wishes the cloud didn't either? like the rest of the level, that section can become consistent, but it's just not a challenge i'm particularly a fan of and it's kinda off beat from the rest of the level. also while i didn't like the first thundercloud section, i liked the final one since it's more of an anxiety-inducing power trip where it's easy if you keep running.
i also feel the last star coin is a bit cryptic, and i imagine it could be annoying to get if the thunderclouds don't cooperate
but aside from those problems, i had a lot of fun. this was a very interesting challenge and it felt good getting it right. (didn't want to add an extra paragraph for this but it's really impressive how all the visuals save for the background are vanilla afaik. really goes to show how powerful a good background can be when trying to making a level visually distinct)
Statistics: Posted by newgamer762 — Fri Dec 13, 2024 3:19 pm