viewtopic.php?t=29435I know, this is not related to YOUR project, but instead to the base (anotherpowerup) of your ones, but ... well: As long as this has not been solved, the item can not be really used to it`s full potential, which is a shame.Do note that and anotherpowerup is ridiculously buggy, specifically with the item box and Link. It will also revert to the ice flower when a level is complete.I'll definitely need this to implement Cape Feather power-up.
I experienced this mentioned issue with the superball flower npc, which of course has the same script base and version as your one, I suppose.
The versions in the super mario land pack and the script base example files of anotherpowerup were mostly identical.
Hopefully this CAN be solved in the first place, I mean I do not know if it worked in the past with an previous build of SMBX or if the current one has bugs which makes it impossible to implement fully working new powerups?! I really do not know at all. I can only guess, several people might be required to solve this issue as a whole.
Statistics: Posted by mariobrigade2018 — Fri Feb 09, 2024 10:59 pm