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LunaLua • Re: FrozenMuncher's P-Switch Pack

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Awesome, I remember when Emral linked me to "noFloatingDoors" and even through it had some flaws, I was already happy.
I will definitely try out your work and will very likely upgrade.

BTW: Just an idea - would you consider upgrading your npc-751 with something like that?
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Considering you know SMM(2) I think you know what I mean.

So, further options under "P-Switch Settings"?
"Upside down?" [as checkbox]
(Tooltip: Usually "placed" under the ceiling and can be activated from below but not taken or swallowed by yoshi)
This version would use "nogravity" or something like that I think

"Glued at block or ceiling?" [as checkbox]
(Tooltip: In combination of "Upside down": If checked, the P-switch will always stay on it`s position even if the ceiling is no more, otherwise it will fall down)

"Can not be taken" [as checkbox]
(Tooltip: Only possible if "Upside down" is NOT used. Refers to exactly THIS p-switch here, but not all of them, otherwise check the "NPC Config" on the wiki)

"Cool down timer" [default: 0.0]
(Tooltip: independent from the p-switch timer, this value defines when THIS p-switch is useable again)

"Cool down timer dependent from p-switch timer?" [as checkbox]
(Tooltip: If checked, the cool down value gets added to the p-switch timer on top, otherwise it will start from the moment the p-switch is active)

I have not tested the "warpfix" with water yet. Does it also work if the water level is lowered or rised, would it be updated, the moment the water is on the correct level or something among these lines? - ok it DOES work

Anyway: Just ideas, hints, thoughts, wishes, requests... the usual stuff
Also could you somehow change the priority of the npc, so it does not get displayed before the player?

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Edit:
This is also selfish very likely, but would you consider adding the silver p-switch from SMW as well? Yes, it is already done ... but some of the features included were not working
viewtopic.php?t=25669
also author: "Last active: Thu Mar 24, 2022 7:19 pm"
Given your package is called "P-Switch Pack" I thought it would kinda fit.

Ok, or "gray p-switch":
Anyway, even the original in SMW has bugs as it seems:
https://www.mariowiki.com/Gray_P_Switch:
Due to a glitch, Gray P Switches act like normal P Switches after being taken through a pipe, though they retain their gray coloration.
Anyway, please keep in mind, it is your project and these are just wishes and requests.

Edit 2:
The door warp - here marked with 2 - always works and not only with p-switch active (yes, "local warpFix = require("warpFix")" is active)
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Statistics: Posted by Just_Thomas — Wed Feb 14, 2024 6:59 am



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