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Levels • Re: The Big Compilation of Level Design

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I don't wanna suggest unstickying this thread, seems unnecessary considering advices here may actually be useful.
However I'm not sure if the title (which is from 8 years ago at this point), trying to present itself as factual, is good as is. Something that more specifically describes the OP is I think desirable. An example I thought of is "How Nintendo designed parts of 2D Mario"

Statistics: Posted by ShadowStarX — Sat Apr 05, 2025 8:55 pm



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