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Episodes • Re: [SMBX2] [Super Mario RE:MIX] Captain Toad: Prism Star Quest [v1.0.2]

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Episode has been updated to v1.0.2. Please see the changelog for information on this new version.
Spoiler: show
v1.0.2
This version overrides v1.0.1. Please read the main post of this topic to find instructions on how to transfer savefiles to the new version.

LEVEL-SPECIFIC CHANGES/FIXES
- TRIAL OF THE NINJIS: Improved the level.
-- Removed a platform with very weird behavior that was used once, and replaced it with ropes.
-- Added an arrow sign on the wall near the golden pipe leading to the 3rd gem.

- BATTLE FORT BEATDOWN: Improved the level a LOT:
-- QOL: Dying to a boss now makes the player restart from the boss arena instead of the last checkpoint flag. This boss checkpoint resets upon tagging a new checkpoint or returning to the world map.
-- Removed various enemies from the level to make it slightly easier.
-- Added an extra enemy gate to the Shy Shadow section to ease up on pacing
-- Added subtle hints to the Super Gem in the Ninji section
-- Kin Katana defeat sound was changed to match the size of the boss.
-- Moved the checkpoint in the Malware-Me chase section to the starting point. The player still spawns near the Malware-Me startpoint when restarting from said checkpoint.
-- Added line stops to several lineguide obstacles.
-- Fixed a disappearing tile in the start of the tank section
-- A mandatory Bomber Spike will now disappear once the block it's trying to hit is destroyed in the Clown Car chase section.
-- The falling debris in the final cutscene does not hurt the player anymore.

- MALWARE-ME MASS ATTACK: Improved the level:
-- The exit doors in one-way doors are now marked with a giant red X-mark to discourage the player from entering them again.
-- An additional mushroom has been added to the start of the level.
-- Added a new Gold Mushroom spot in the level. Try to find it after the chase...
-- The Goal Orb now has unique sprites, if its brought in the level via Lakitushop.

- IRIDESCENT IGNITION: Improved the level.
-- Adjusted a Bob-omb setup near the end of the level.
-- Made Bob-ombs move faster in the level, just like in Blast Through Cave.
-- Added a third checkpoint.

- SPOTCAP CITY COIN SEARCH: Fixed some bugs:
-- Boomerangs can now destroy flip blocks, like in Squishy Rexpress.
-- Missing death effects for the Urban Stingby enemies have been added as to avoid an error.

- WOOD CUTTER CLAMBER: Fixed being able to show two message boxes at once when talking to the pink Yoshi at the end.
- OPERATION IRON MOUSE: Fixed Captain Toad being unable to sleep after waking up from the dream.
- THE FLOATING MUSHMAN: The first dolphin setup was changed to account for them going off-sync occasionally.
- SPINTURN SIZZLE: Destroying the row of blocks with the big spikeball is now made easier.
- ASCEND! MYSTIFICA TOWER: Added a few NPC removers.

GENERAL CHANGES/BUG FIXES
- Attempted a fix on the PRISMA EXCELSUM and Green Star Bounty Hunter achievement popups not displaying despite having receiving them properly.
- QOL: The player now reverts to Super form (powerup state 2) if the player starts out small in a level or on the world map. This is also in Captain Toad: Treasure Tracker.
- Fixed outdated sounds in one of the textbox skins.
- Added info about toggling Music Info to the Warp Zone hub's billboard. (Check the Music section of the billboard)
- Removed unused savedata variables for the Invincibility Mushroom.

Statistics: Posted by FutureNyanCat — Fri Jul 18, 2025 4:00 am



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