Episode has been updated to v1.0.2. Please see the changelog for information on this new version.
Spoiler: show
v1.0.2
This version overrides v1.0.1. Please read the main post of this topic to find instructions on how to transfer savefiles to the new version.
LEVEL-SPECIFIC CHANGES/FIXES
- TRIAL OF THE NINJIS: Improved the level.
-- Removed a platform with very weird behavior that was used once, and replaced it with ropes.
-- Added an arrow sign on the wall near the golden pipe leading to the 3rd gem.
- BATTLE FORT BEATDOWN: Improved the level a LOT:
-- QOL: Dying to a boss now makes the player restart from the boss arena instead of the last checkpoint flag. This boss checkpoint resets upon tagging a new checkpoint or returning to the world map.
-- Removed various enemies from the level to make it slightly easier.
-- Added an extra enemy gate to the Shy Shadow section to ease up on pacing
-- Added subtle hints to the Super Gem in the Ninji section
-- Kin Katana defeat sound was changed to match the size of the boss.
-- Moved the checkpoint in the Malware-Me chase section to the starting point. The player still spawns near the Malware-Me startpoint when restarting from said checkpoint.
-- Added line stops to several lineguide obstacles.
-- Fixed a disappearing tile in the start of the tank section
-- A mandatory Bomber Spike will now disappear once the block it's trying to hit is destroyed in the Clown Car chase section.
-- The falling debris in the final cutscene does not hurt the player anymore.
- MALWARE-ME MASS ATTACK: Improved the level:
-- The exit doors in one-way doors are now marked with a giant red X-mark to discourage the player from entering them again.
-- An additional mushroom has been added to the start of the level.
-- Added a new Gold Mushroom spot in the level. Try to find it after the chase...
-- The Goal Orb now has unique sprites, if its brought in the level via Lakitushop.
- IRIDESCENT IGNITION: Improved the level.
-- Adjusted a Bob-omb setup near the end of the level.
-- Made Bob-ombs move faster in the level, just like in Blast Through Cave.
-- Added a third checkpoint.
- SPOTCAP CITY COIN SEARCH: Fixed some bugs:
-- Boomerangs can now destroy flip blocks, like in Squishy Rexpress.
-- Missing death effects for the Urban Stingby enemies have been added as to avoid an error.
- WOOD CUTTER CLAMBER: Fixed being able to show two message boxes at once when talking to the pink Yoshi at the end.
- OPERATION IRON MOUSE: Fixed Captain Toad being unable to sleep after waking up from the dream.
- THE FLOATING MUSHMAN: The first dolphin setup was changed to account for them going off-sync occasionally.
- SPINTURN SIZZLE: Destroying the row of blocks with the big spikeball is now made easier.
- ASCEND! MYSTIFICA TOWER: Added a few NPC removers.
GENERAL CHANGES/BUG FIXES
- Attempted a fix on the PRISMA EXCELSUM and Green Star Bounty Hunter achievement popups not displaying despite having receiving them properly.
- QOL: The player now reverts to Super form (powerup state 2) if the player starts out small in a level or on the world map. This is also in Captain Toad: Treasure Tracker.
- Fixed outdated sounds in one of the textbox skins.
- Added info about toggling Music Info to the Warp Zone hub's billboard. (Check the Music section of the billboard)
- Removed unused savedata variables for the Invincibility Mushroom.
This version overrides v1.0.1. Please read the main post of this topic to find instructions on how to transfer savefiles to the new version.
LEVEL-SPECIFIC CHANGES/FIXES
- TRIAL OF THE NINJIS: Improved the level.
-- Removed a platform with very weird behavior that was used once, and replaced it with ropes.
-- Added an arrow sign on the wall near the golden pipe leading to the 3rd gem.
- BATTLE FORT BEATDOWN: Improved the level a LOT:
-- QOL: Dying to a boss now makes the player restart from the boss arena instead of the last checkpoint flag. This boss checkpoint resets upon tagging a new checkpoint or returning to the world map.
-- Removed various enemies from the level to make it slightly easier.
-- Added an extra enemy gate to the Shy Shadow section to ease up on pacing
-- Added subtle hints to the Super Gem in the Ninji section
-- Kin Katana defeat sound was changed to match the size of the boss.
-- Moved the checkpoint in the Malware-Me chase section to the starting point. The player still spawns near the Malware-Me startpoint when restarting from said checkpoint.
-- Added line stops to several lineguide obstacles.
-- Fixed a disappearing tile in the start of the tank section
-- A mandatory Bomber Spike will now disappear once the block it's trying to hit is destroyed in the Clown Car chase section.
-- The falling debris in the final cutscene does not hurt the player anymore.
- MALWARE-ME MASS ATTACK: Improved the level:
-- The exit doors in one-way doors are now marked with a giant red X-mark to discourage the player from entering them again.
-- An additional mushroom has been added to the start of the level.
-- Added a new Gold Mushroom spot in the level. Try to find it after the chase...
-- The Goal Orb now has unique sprites, if its brought in the level via Lakitushop.
- IRIDESCENT IGNITION: Improved the level.
-- Adjusted a Bob-omb setup near the end of the level.
-- Made Bob-ombs move faster in the level, just like in Blast Through Cave.
-- Added a third checkpoint.
- SPOTCAP CITY COIN SEARCH: Fixed some bugs:
-- Boomerangs can now destroy flip blocks, like in Squishy Rexpress.
-- Missing death effects for the Urban Stingby enemies have been added as to avoid an error.
- WOOD CUTTER CLAMBER: Fixed being able to show two message boxes at once when talking to the pink Yoshi at the end.
- OPERATION IRON MOUSE: Fixed Captain Toad being unable to sleep after waking up from the dream.
- THE FLOATING MUSHMAN: The first dolphin setup was changed to account for them going off-sync occasionally.
- SPINTURN SIZZLE: Destroying the row of blocks with the big spikeball is now made easier.
- ASCEND! MYSTIFICA TOWER: Added a few NPC removers.
GENERAL CHANGES/BUG FIXES
- Attempted a fix on the PRISMA EXCELSUM and Green Star Bounty Hunter achievement popups not displaying despite having receiving them properly.
- QOL: The player now reverts to Super form (powerup state 2) if the player starts out small in a level or on the world map. This is also in Captain Toad: Treasure Tracker.
- Fixed outdated sounds in one of the textbox skins.
- Added info about toggling Music Info to the Warp Zone hub's billboard. (Check the Music section of the billboard)
- Removed unused savedata variables for the Invincibility Mushroom.
Statistics: Posted by FutureNyanCat — Fri Jul 18, 2025 4:00 am