LunaLua • Re: Pakkuroni's variety kit (v 1.0)
What’s in the pack?Statistics: Posted by mariobrigade2018 — Tue Apr 08, 2025 10:18 am
View ArticleLunaLua • Re: [NPC/Block] Extension Pack (2.1)
A couple questions about the Frog Switch, as I plan on using it for my episode.-It seems to float a little bit off the ground when placing it, any way to fix or circumvent this? As well does the...
View ArticleGeneral • Re: SMBX2 Repository Ownership Discussion Thread
seems like things have kind of settled, but I figured I could still give my opinion.Honestly it's not really different to whats already been said by others, I'd be willing to help on the project,...
View ArticleLevels • The Lighthouse (NEW LEVEL!: Floorshadowing)
New level has been posted!FloorshadowingSpoiler: showMy submission for Chocolate Contest 2024 and it got 5th place. I was working with an entirely different idea for the contest but I remembered my...
View ArticleLevels • Re: MrNameless's Nameful Levels (Shobon Sprints now out!)
Shobon Sprints from the Choccy Con 2024 Contest is out for this forum page now!Have a fun sprint!Statistics: Posted by MrNameless — Wed Apr 09, 2025 7:08 am
View ArticleEpisodes • Re: Best Episodes of All Time
Super Mario Miracle 2 for sure. absolute masterpieceStatistics: Posted by Snessy — Wed Apr 09, 2025 5:29 pm
View ArticleLunaLua • layerfix.lua - No more looping event desyncing!
SMBX2 editor has Blocks-per-second calculator for converting blocks per second into pixels per frame for vanilla layer movement speed. The problem is that on attempt to make a crusher using looping...
View ArticleLunaLua • Re: layerfix.lua - No more looping event desyncing!
as a heads up for the future, if you want to grab data from a level file you don't have to write your own parser.the LoadVanillaLayerMovementEvents could be simplified in its entirety to something...
View ArticleLunaLua • Re: simpleInventory.lua [v1.0] - Yet another Bowser's Fury-inspired...
That looks amazing and will defenitly will come in handy, especially with the fact that some Powerups are quite rare in my Episode. Anyway, I did entcountered this error popping up. All Custom...
View ArticleProjects • Re: The Invasion 2: Ultamate Edition - World 3 DEMO
The World 4 demo is almost complete. I just have to make tweaks and fixes, and it'll be ready soon.Statistics: Posted by Maximum — Thu Apr 10, 2025 8:19 pm
View ArticleGraphics • Re: [Tool] SMBX2 Parallax Tool [v0.1]
When I try to download it, the file is emptyStatistics: Posted by Turtle Guy — Fri Apr 11, 2025 10:09 am
View ArticleLevels • Re: NWLR [Chocolate Contest 2024]
Salt and I's Chocolate Contest 2024 entry is here! I can't thank Saltlord enough for the idea and for making the designing process hella fun. I haven't been much in an SMBX-level design mood lately,...
View ArticleLevels • Re: Ness's Level Railway [Choccycon 2024]
Great level packalthough i cant play half of them due to the crippling amount of decorations placed and my pc will self destruct any minute nowkeep the good job, Ness!Statistics: Posted by Retro — Fri...
View ArticleLunaLua • Re: autotile.lua - Build Rome in a Day!
Double post - small update. Fixed Beta 4 tileset parsing. Check OP for more info. Anyone could test this script on X2 beta 4 or older versions?Statistics: Posted by Alucard648 — Fri Apr 11, 2025 9:40 pm
View ArticleProjects • Revolution Reigns (demo)
half of first chapter of my episodethis will be extremaly short since i wanted to have a little early upload to see if it wont be a waste of time that just not so many will even see the full...
View ArticleGuides • Re: SMBX2 Documentation
Nobody has documented the Events class since its inclusion in SMBX2 Beta 5.Now I have done it. https://docs.codehaus.moe/#/reference/eventsAlso nobody has ever USED the events class in SMBX2 Beta 5....
View ArticleGeneral • Re: SMBX2 Repository Ownership Discussion Thread
[*] OpenCL/Compute shaders for GPU programmingI would be careful of this one - while it would be awesome for a lot of things (like making Particles more performant), it'll also massively increase the...
View ArticleLunaLua Help • Applying Rotation to effects
Hello, I would like to figure out how I can apply rotation to 1.3 effects. I know an effect replacer by Mr.DoubleA exists, but I want to stay away from adding new effects unless it is for a custom...
View ArticleProjects • Re: The Invasion 2: Ultamate Edition (WIP) - World 4 DEMO
World 4 DEMO is out!Statistics: Posted by Maximum — Sat Apr 12, 2025 6:04 pm
View ArticleProjects • Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!
Literally nothing is currently going on since a few months, but I have not cancelled that project, let's say it is on a hiatus. I'm planning to resume development soon and to continue levels that I'm...
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