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Levels • Re: Ness's Level Railway [MFGG#1 Entry]

I added Saltlord and I's MFGG entry now that my SMBX hands are free from Vanillacon. We are proud of how our first collaboration turned out. Also, I edited the previews for Scott Out of Hell and...

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LunaLua Help • Need help with custom player hitbox [SOLVED]

Made a custom character recently, but ran into some troubles. I need custom character to always be 1 block tall, no matter what power up he has. Is that even possible? Also, another thing I want to...

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LunaLua • Re: Kirby in SMBX {Kirby-Adventure-Styled-Kirby}

please tell me how you made him always be 1 block talledit: figured it out, ini files are magicStatistics: Posted by lolcode — Thu Apr 11, 2024 8:28 am

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LunaLua • Re: [BGO Pack] Rotating BGOs by Enjl

I know I'm bumping an old topic right now, but I'm actually using this script to create something fancy; but I want to know if it is possible to make the rotating part of the background disappear...

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Episodes • Re: A 2nd X Thing Episode 2: Digital Groove

iframe The new part of this playthrough. I might put this on indefinite hiatus depending on what my viewers will think about this choice...Statistics: Posted by Suckerman7 GM — Fri Apr 12, 2024 1:46 pm

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Graphics • Chief Chilly

My project needed a boss super useful rather than cold and ice-ish bosses like the giant Flurry.So, how about Chief Chilly from SM64DS?Spoiler: showChief Chilly replaces Mother Brain and if you want...

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Episodes • Re: Super Mario - Signal Interference (mini-episode)

Wow! What an interesting episode! This episode contains visual effects and aesthetics! Good job!Statistics: Posted by MarioStar — Fri Apr 12, 2024 10:06 pm

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LunaLua • Re: customHealth.lua [v1.2] - New CHS with less features

Version 1.2 is hereMore bug fixes, changelog in the main post.Statistics: Posted by Marioman2007 — Sat Apr 13, 2024 3:47 am

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Levels • SMBX2 (Beta 5 supported) Modern Battle Mode system: update 4#

whats good everyone, today i got another update for yall. i really felt empty-handed for only just releasing a cosmetic support update. in this update however, i added a cool map and entirely fixed a...

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General • Re: SMBX2 Beta 5 RELEASE! ➡️ Discussion & bugs here!

I am not 100 % sure, but I feel likeDefines.player_runspeedDefines.player_walkspeedare broken (in a negative view), as no matter where I use them now, I can not change their values anymore. It was not...

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Graphics • Metroidbro's Gfx Pack

I tried making some graphics before a couple of times, but now developing a gfx pack, there were some things I worked on in here some okay, some not so great, here are quite a few of them I've...

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LunaLua • Re: [NPC Pack] Climbing Koopas

Looks promising, does work with the desired functionality. However, I highly you suggest to do the following:1) Update to Beta 52) Fix some errors related to nil npcID valuesGood luck! And don't be...

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LunaLua • Re: FakeBlocks.lua (Successor to NSMBWalls.lua)

Hey, so I like this lua code but I have one problem.A rooms.lua problem.Note: It works fine but the problem is that the fake blocks won't blur with the screen after dying.Is there a way to fix...

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LunaLua • Re: modernReserveItems.lua v2.0 - SM3DL/SM3DW reserve mechanics

so uh. after forgetting to fix AppleTheTomato's problem for a bit, i kinda... throw out the whole patterns part of the library (basically half of it lol) and replaced it with a configs systems taken...

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Projects • Re: Shaded Destiny

Official Trailer! Yes this project is not dead, hopefully I can comply with the release date this time around lol, I'm like 98% done with it. iframe Statistics: Posted by SBells27 — Sun Apr 14, 2024...

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LunaLua • Re: [NPC Pack / Library] Extended Koopas (v1.1.1) - More and more...

Bug/oversight?The SMB1 Spiny (id 612) isn't registered as a default Koopa, causing this to happen:Before registering.After registering.Statistics: Posted by mariobrigade2018 — Sun Apr 14, 2024 6:59 pm

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Episodes • Re: SMB: New Adventure (DEMO 2024)

Hey,I took a look at your screenshots (I haven`t even installed 38A), here are a few notes on how I see it:As I'm sure you know, SMB1, SMB3 and SMW have very different graphic styles (different...

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Episodes • Re: Mario's Return to the Mushroom Kingdom [SMBX2] [Demo]

Update has been delayed, because my hyperfocus didn't work over the weekend. Only finished a single level over the last three days.Please excuse this mishap!Statistics: Posted by ToadZ — Mon Apr 15,...

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LunaLua • Re: [NPC/Block] Extension Pack (2.1)

It's kinda hard to work with the Custom Boss NPC, and I want to use it for the final boss of an episode I'm working on. Is there any easier way to code the attacks for a boss? If not, can it be...

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Episodes • Re: LUIGI'S QUEST: Trouble in Sarasaland (SMBX2) (1.1.5)

I've played the episode some time ago and decided to write a short review.(Spoilers are included)I believe the episode is great in its own regard with level variety and design making it a engaging...

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