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Video Games • Re: Overrated Video Games / Games that you don't like while...

Odyssey kinda, though I still like itStatistics: Posted by Sir Numa — Tue Sep 03, 2024 12:55 pm

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MapCon 2024 • Mapcon - RESULTS!!

Hey all!After some delays I am finally here, at 4AM on a Tuesday, to deliver unto you the results of this bite-sized contents.Starting off with the top 3, we have...3rd:Spoiler: showTurtleDude - Mario...

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LunaLua • Re: [Block] Conveyor Rails - Zip Tracks with extra steps (v1.0)

would it work under the conveyer rails?Statistics: Posted by Alpha64 — Tue Sep 03, 2024 4:14 pm

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LunaLua Help • world map arrows render problem

so, for some reason, the arrows in the world map render below the path tiles. I do not know what caused this.My Map.lua Code: require("travl")local wandR = require ("wandR")wandR.speed =...

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Contests and Events • Re: Event Feedback Thread

mapcon timemy entry was probably some of the most effort i've ever put into an smbx contest submission so if the question is "do you want it to return at some point" then my personal answer is a...

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MapCon 2024 • Re: Mapcon - RESULTS!!

Congrats for the winner!!!!Hyped for the next contest, though I can predict what will it be hahaStatistics: Posted by Alagirez — Wed Sep 04, 2024 6:51 am

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Art Board • Re: Alagirez' works and some abstract stuff

To celebrate my 3500th post, here's a new art after a while.Kind of abstract, but I'm pretty proud with the vibe.alternate - dissolve: showStatistics: Posted by Alagirez — Wed Sep 04, 2024 6:53 am

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LunaLua Help • Re: world map arrows render problem

this is caused by chocomap rendering the paths at a higher priorityfor a good example of how you can fix this i think the conquest uses xmap, travl and wandr, so you can look at its custom...

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LunaLua • Re: simpleLayerMovement.lua - For all your custom layer movement...

Is it possible for Poins layer movement to change speed between vectors, so we can have simple crushers like in this gif? Same question goes to looping vectors.Damn janky vanilla layer...

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General • What makes a SMBX episode so good

If you have played a lot of episodes in the past, especially pre-Lunalua, A question would have probably came into your mind; What makes a SMBX Episode so good and Amazing? while the other bland ones...

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General • Re: What makes a SMBX episode so good

It's actually much simpler: the good episodes have a high ratio of fun levelsJust make whatever you find fun and don't worry about level counts, bonuses or difficulty. If it's fun to you, someone else...

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Projects • Re: New Vanilla Project: Floating Weeds

Great! is this a hub episode or..?world map, with stars it's part of a new community project im working on tooStatistics: Posted by Knux — Wed Sep 04, 2024 10:51 pm

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LunaLua • Re: [Library] Stats.lua - A basic RPG mechanics script

Very cool! A suggestion I have would to be to show the damage numbers when damaging an enemy like in Super Paper Mario.Statistics: Posted by yoshibro75 — Wed Sep 04, 2024 11:04 pm

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LunaLua • Re: [NPC] Ramone Koopa - A Custom Koopaling Boss (v1.0)

It reminds me of that one guy from sonic lost worldStatistics: Posted by yoshibro75 — Wed Sep 04, 2024 11:31 pm

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Episodes • Re: [SMBX2] Betterified VI - Bestified (v1.0.11) + FULL SMBX EASY...

finished this game recently and honestly this might be the best experience i had in this very year.thank you so muchStatistics: Posted by GaIaxysWitch — Wed Sep 04, 2024 10:29 pm

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Site Discussion • Re: Should there be a SMBX.org Dark Mode?

please yes my eyes hurtStatistics: Posted by Mega — Thu Sep 05, 2024 3:23 pm

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Site Discussion • Re: Does anyone still use smbx 1.4

I mean, you might find some people who might use it to this day, but, your chances of finding people who use SMBX and not SMBX2 is very low.Statistics: Posted by Blackops Koopa — Thu Sep 05, 2024 7:51...

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LunaLua • Re: [Block] Conveyor Rails - Zip Tracks with extra steps (v1.0)

would it work under the conveyer rails?if you're talking about rails you can grab from underneath, not at the moment. i am working on adding ceiling rails right now, it just might take a bit since...

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LunaLua • Re: Tilt Cannons

The arrow indicator and smoke particles are slow and delayed.Statistics: Posted by yoshibro75 — Fri Sep 06, 2024 12:25 am

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Levels • Jukebox Jam! An Ever-Increasing Level Collection Fit for an Emperor

Ahhh welcome welcome welcome all too... A level thread from myself. This is where I am going to drop standalone levels. Here's my first level, "Lonely Chain Chomp Flyer", or other working titles: "My...

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