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Projects • Re: The Invasion 3

Have you upgraded your project already to beta 5?

And just out of curiosity, did you actually create some kind of plan for how the elements (NPCs in particular) would be distributed across the levels, or how the difficulty would be regulated across the project (e.g. World 2 would normally supposed to be easier than World 8 despite its low difficulty - at least you said so in your entry post).
It goes without saying that the level of difficulty cannot increase perfectly, as there are countless elements that can be influenced. You don't seem to want to use the timer, probably because the predecessor didn't either. Otherwise, some elements are easier for the player to learn than others and some enemies are harder to defeat than others (10 Goombas vs. 10 Chucks, for example).
If something feels too easy or difficult, you can always do something about the enemy npcs or remove or add a few power-ups. If you were still missing a few levels, would you have any guidelines for the designers so that this could be integrated into the overall package?
Example: Level is mostly horizontal - max up to 2 screens vertical, main element: Twister, level would be up to 12 screens (horizontal) and should use 2 checkpoints, powerups would be rare and hidden in turnblocks or in obvious ?-Blocks, but tricky to reach. Something like that, I mean.

Statistics: Posted by Just_Thomas — Wed Feb 07, 2024 4:18 am



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